So what do you think I'm going to do? Exactly, I will micro every single of my tank divisions to partake in a special operation so they can earn a medal. How am I not incentivized to relocate a specific division I want a medal for to a specific location, so they can earn a medal? Unless I am missing something, this seems like so much micromanagement hell, I am baffled, honestly.Īnd the bonuses are not insignificant. How is that not a micromanagement hell? Seriously, am I missing something here? If my army consists of 200 divisions, how exactly will I not spend hours assessing who to assign medals to? You claim you didn't want to introduce micromanagement, and yet we have to manually assign medals to each and every single divison out there. Predefined divisions can be set up with lists of historical commanders that they will draw from when their current commander if replaced, should you wish to opt for extreme historical fidelity. For performance reasons, units do not currently support storing or being stored as variables, though we will monitor the need for, and performance implications of doing this in future (I SEE YOU EaW). It is now possible to iterate over unit arrays in states and countries by condition, and apply a series of effects, including the awarding of medals, history entries, and other basic parameters such as affecting org, strength, and more. Additionally, the cohesion setting will be respected regardless of whether an order is being executed or not.įor those of you interested in modding, the addition of these subsystems also comes with some new tools regarding units. It is worth noting that units that are not placed directly on the frontline (having been left behind or recently added to an order instance) will not be subject to the same cohesion restrictions, and will make use of strategic relocation to find themselves a new place on the frontline. The AI will make use of flexible and balanced cohesion settings depending on the ratio of divisions:frontline length, but will avoid the use of rigid cohesion. It is expected that this setting will be used by players who primarily rely on micromanagement of frontlines. In practice this results in relocations only taking place to neighboring provinces, and can result in gaps being created in frontlines if left unattended. The final setting, ‘Rigid Cohesion’ is intended primarily for long defensive lines, and will only successfully evaluate unit positions that are within a very short distance from the target location. While active as a divisional officer, this experience will have no meaningful effect, however, when in need of a new army general, you can promote divisional commanders out of their divisional role and directly into their new role as a general.Īny medals awarded to the division will be retained by that division, however, the newly created general will keep a reference to their awarded medals as a means of remembering their accomplishments in the line of duty (albeit with no direct effect on their new army - although we’ve elected to support this behavior for modders should they wish): This means that your army generals will now be directly linked to your field of divisional officers, and their capability directly linked to their actions in the field.ĭivisional officers will store experience based on the experience gain of the unit they are commanding, as well as receiving a lump-sum when a medal is awarded. To further streamline the process of awarding medals, you can perform quick actions to do this through the officers entry in the corps screen:Īs mentioned previously, we’re removing the old method of recruiting generals by means of reaching into the void and plucking out a fully qualified officer. A medal’s effects will only extend to the unit it belongs to.Ī medal’s name and description will in most cases be dynamic depending on what action it was awarded for, and extreme valor while on a specific named operation can also result in receiving a medal for that action. Units can receive multiple medals, however the cost for each will increase as more are granted to any given unit, and the effect of stacking specific medals will decrease per instance of the same effect.Īs you will note above, medals can be specific to countries, and we’ve included a series of generic medals based on alignment, as well as unique medal sets for each major country. Medals are intended to act as a pp sink for the mid-late game, as we find a lot of players tend to end up with a significant amount of this resource as decisions, advisors and focuses begin to dwindle. As mentioned above, division commanders will not explicitly confer bonuses, however the medals awarded for action will.
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